Benjamin Charles Maydon

Review

 

Game: Zoo Keeper (DS)

 

[From RealVG.org, uploaded May 2007]

                                                     

I don't really understand where those six hours of my life went. The only feasible explanation is that they dropped out of the universe and went missing somewhere. I can't actually think of any logical reason for there being a different explanation. A warp in the space-time continuum seems a lot better, anyway, than "I was just plain lazy" or, in fact, "I was dragging a stylus randomly over a touch-sensitive screen for six hours."

 

That's the problem with Zoo Keeper, though, in that dragging the stylus around is basically all you do. As with all puzzle games (the exception being Tetris, which doesn't seem to need it), there's a loose 'plot' based around animals getting free, and you capturing them, but we know what's really involved; you align blocks and they vanish. Voilá, another puzzle game.

 

The main difference, however, between Zoo Keeper and other games of its ilk (see: Tetris Attack, Pokémon Puzzle League, et al.) is that there isn't really any skill involved at all. You are faced with different coloured blocks, and you swap them using the stylus, but unless a line of three or more is completed, the blocks swap themselves back, making the initial move pointless to a large degree. There's no room for forming clever combos by cunningly aligning things to fall easily into place, so you remain almost entirely at the mercy of Zoo Keeper's play screen, which will more often than not give you combos merely because the randomised blocks fall that way.

 

So... align three or more blocks (sorry, I mean "dangerous animals on the loose") and they disappear. More appear to fill up the play screen and if there are no more available moves, "NO MORE MOVE!" will appear on the screen (yes, really) and the blocks will mix up and reappear with stupidly obvious alignments waiting to be done. If you really can't think of anything, you hit a binoculars icon and the available alignments are revealed to you. And that's it. That's all there is to play. There are different modes, just like in the various versions of Tetris, but they are all essentially the same thing. Oh, and when you die because you can't think of anything else to do and you've run out of binoculars (so you leave your DS on, go downstairs to make a cup of tea, come back and hope that the time's run out), one of the characters throws out a random insult at you for no particular reason.

 

It sounds a bit cheesy, and it is. It's no Dr. Mario, that's for sure. It's not meant to have the addictive charm of Tetris Attack or the frantic urgency of Daedalian Opus, because it's entirely based on luck and you get very little reward other than blocky pictures of animals which don't bear much relevance to what you're doing. Even the music's quite poor: a hypnotic two-note melody which continues on and on and on until your ears start to wonder whether they've died and gone to hell prematurely.

 

But for all its flaws, Zoo Keeper is perhaps the most addictive DS game on the market. Why? I have no idea. It's not even very fun; it's just tapping the screen with your stylus and wondering why you're not playing something else. But then you have another go. And another go. And another, and another, and another… until eventually, it doesn't matter what you're playing because your brain has shut down. Your ears are playing the two notes without you having to listen to them and your body's only function is to align three blocks of the same colour together. It becomes more than a dependency; it's actually your purpose in life. After the six hours that the universe had fluctuated out of existence, I started looking at bits of my wallpaper that could align and disappear.

 

The thing is, after playing Zoo Keeper - I'm procrastinating from finishing the review here because there isn't any more of the game to discuss - you'll want to play something else, but you won't. You just won't. You'll go onto the internet for a few hours, do some work or something, and then go back to Zoo Keeper because it's already in your DS and you won't see a reason to change cartridges.

 

I suppose the message I'm trying to get across to you here is: save yourself, don't play Zoo Keeper (or its GBA equivalent, Zooo), because then you'll find yourself living a game with no actual purpose and no actual gameplay value either.

 

It must be the two notes. They're like opium for the gamer’s soul.

 

 


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Text & Site © Benjamin Charles Maydon

2011