Benjamin Charles Maydon

Review

 

Game: Jaws Unleashed

Platform: PC

 

[From RealVG.org, uploaded December 2006]

 

If I remember correctly, there is a memorable scene in Jaws during which a character scratches his fingernails against a blackboard in order to catch people’s attention. It’s a horrible, brain-wrenching mess of a sound which is determined to get people to look, if only to disparage it.

 

I’m sorry; did I say ‘sound’? I meant ‘game’.

 

The cover to Jaws Unleashed looks promising until you actually read the blurb on the back, which tells you that, in no uncertain terms, YOU ARE JAWS. You actually have no choice in the matter, and sure as sure, the minute you actually start play (if the game decides it wants to install itself onto your system – in my case, my external HD), you find yourself in charge of a large, cumbersome and graphically blocky Great White Shark. Turn to your left and there’s a blue whale you can’t actually get to, turn to your right and there’s a wall, and ahead of you is a big dark mass (the ocean, allegedly) which you can’t actually see into until you venture forwards, despite a shark being one of the most heightened-sensory creatures on the planet. Still, it doesn’t look too bad… yet.

 

The controls, however, are the worst since Deus Ex. Ecco the Dolphin offered up simplistic, yet easy, controls for a sea creature; this game does not. In fact, it may be competing for a ‘most confusing gameplay ever’ award, which is the only thing it’s likely to get any commendation for. As Jaws, you may, if you wish, swim forwards by tapping W. Tapping, that is, because if you hold down W, Jaws will actually shoot off and you’ll lose what limited control of him you have in the first place.

Then there’s the mouse. Left and right to turn left and right, up to go down and down to go up, left click to bite – although it looks more like ‘yawn’ to me – right click to do some charge move thingy which has little real value whatsoever. Frantic mouse movement to try and avoid the small shark which has got hold of your tail and is draining your health meter, resulting in total loss of control of Jaws. Shrieks of rage as you realise that something which you meant to be a clever enemy-avoidance move actually causes you to surface, so that as well as the annoying hanger-on, you’ve now got boats shooting at you.

 

You also can’t actually get where you want to go without luck being on your side. There are ‘targets’ to aim for at certain points, as well as food (creatures) to collect (kill). Of course, you can’t actually get at either of these, because the ‘swim’ key makes Jaws move too quickly for… well, anything, in some extreme cases causing quick graphical glitches. Relinquish said key and move the mouse randomly and Jaws will drift forwards too slowly to collect anything at all, therefore dying of starvation or attack before you can say ‘bad game’. Overcome your fear and the depths of the ocean will seem tempting, before you realise that the promise of free-roaming environments is a lie, and you can’t actually go anywhere lower then a preconceived low point.

 

There is, apparently, a plot to this game, but as points are accumulated by eating stuff, there hardly seems to be a point. Cut scenes – referred to by the manual as ‘cinematics’ – consist mostly of Jaws eating someone, who looks like they’ve been taken from The Sims, while other Sims scream and mutter gibberish while watching. In fact, the best speech comes during gameplay, and that’s from swimming humans who you’re actually supposed to eat. You also won’t get past the first few levels – not because they’re difficult, although they are; you just won’t want to. It’s hardly a gripping game, and even the music – lovingly ripped off from an uncredited Williams’ original score – doesn’t add anything to the game’s lacking charm. It comes in at points when Jaws is attacking. But hang on, you’re Jaws; wouldn’t it have more effect if it sounded dangerous when you were threatened? No? Really?

 

If you could actually perform most of the 17 moves it is claimed Jaws can do, this might improve the game somewhat. Hell, four or five would be nice. If you could actually see where you were going or what you were doing, it might improve the game. If you could play as humans trying to escape Jaws, that would be a game. If it were 2D, and side-on, it might even be improved. If the game had a point, it might help.

But no such luck. The result of poor coding and total lack of forethought is that the majority of this game is cumbersome, undynamic, pointlessly frustrating to control, and something that I most sincerely and truly hope remains leashed.

 

 


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Text & Site © Benjamin Charles Maydon

2011